Jul 15, 2013




Phewwwwwwwwwww. Finish UVing and baked down the Normal as well as AO map. Normal map wasn't quite as hard this time but the AO map... After about 3 hours of trying to transfer AO map from High to Low in Maya I figured out that it doesn't actually work!#@$% So I had to use Xnormal and bake separate AO maps. One for the chest, one for the straps and one for the lock because they were causing weird shadow errors when it was just one mesh. Well at least that's done I can get on to texturing wooooooo!!~ Going to try to finish that by tomorrow if possible but I'm also going to a Game Developer Meetup so maybe only finish by Wednesday =/