Jun 20, 2014


More lighting work. Added some image effects to the camera to get better color out of the scene. Also messing around with more particle systems. Probably tune some of the ones in the background down.

Jun 19, 2014


Friend show me Global Illumination and also some good lighting setup for the scene. Still test baking and playing around with lighting before moving on.

Jun 17, 2014


Fix the skybox background to fit the light source of the scene better. Also went back and adjust the some textures so they have a bit more color in them.


A little more progress on this piece. Still blocking out.

Jun 15, 2014


Added particle system for falling leaves. Also a few small foliage. Still trying to figure out how to break the middle section better.

Jun 14, 2014


Playing around with some lighting, also experimenting with some fake god-rays. Not sure if I like it, will wait and see as I get more elements into the scene.

Jun 12, 2014


Trying to get better at hand paint stuff so doing this small piece so I can focus on polishing it. Still doing simple block out before sculpting detail. Also going to get back to the side-scroller environment after a couple days away from it.

Jun 9, 2014


Done for the most part. Might add a few adjustments as I get feedback but for now I'm moving on to the next project.

May 24, 2014


Got a bit more work done. Going to New York with the folks now so no more art until Friday ~_~.

May 23, 2014


WiP of a side-scroller environment I'm working on. Using Unity this time.

Apr 29, 2014

Woah long time since last update ~_~. Going to try and get back to posting once a week update~

Here are some of the stuff I have been doing since GDC.

Did some update on the environment base on feedback. Going to fix a few small part for it but for the most part I'm calling it done.



Doing a value study of a weapon from Darksider. Also as an effort to get better at painting I'm copying tilling textures from games. The first one is from Torchlight 2.



Also some homework. The drawings didn't turn out so well =/. Need A LOT of practice for painting and design @_@. I'm fairly ok with the character as I don't want to be a character artist so I'm just having fun doing it instead of stressing out.



Last but not least I'm starting on next environment. It will be in Unity with a top down view like Diablo or RTS camera angle. It's currently in block out stage and I'm planning to spend a lot of time concepting everything out first before going diving into the 3D. Going to do a bunch of studies on the side while that happen~



Mar 19, 2014

I updated my portfolio site at

http://khangarooart.weebly.com/

Here is a shot from the environment! More at the site! Will get feedback from GDC then go back refine it even more. Can't wait!~


Mar 7, 2014



Finally got some stuff into the engine yay~. Still need to do:
*Fix roof
*Build a few more set pieces
*Finalize texture
*Lightmapping -o-"

Also getting ready to sculpt my weekly prop. Going to paint this one in 3D-coat to experiment 3D painting and get better at painting.

Did 2 renders of the tanks that I worked on for class. Need to go back and add more design elements + details and fix lighting as well.

Mar 3, 2014


Rawr more progress on the environment. I changed the texture of the wall temporarily so I can see it better against the other materials while I build the set pieces.

I also worked on a Glock for the past week and a half or so. Main goal was to try and get more familiar with PBR. Going to try and make one small prop a week on the side while working on a big project as well.~~

Feb 27, 2014


Drawing homework~ Need to work on my design skill a lot more. A lot of the shapes are quite boring.

Also more texture WiP for the environment. Can't wait to start building the pieces and bring them to UDK. Getting tired looking at only flat image planes @_@!!!!

Feb 21, 2014


Finished up the rope as well as the metal. The base color for this texture sheet is done for now, going to move on to the rest before doing a finalize texture.

Feb 20, 2014


Drew some tanks using construction method for class.

Also finished sculpting the wood and put base color. Started with the ropes too, will probably sculpt a bit as well create a better look.

Feb 16, 2014


Zzz got sick and miss like half a day of work. Not to mention I keep on re-sculpting a lot of parts because I feel they aren't coming out right. Definitely feeling like I'm sucking a lot right now. Just have to push through I guess~

Feb 14, 2014


Finish sculpting the wall and baked out the maps needed for the texture. Just going to leave it base color for now and move on to sculpting the rest of the pieces.

Feb 13, 2014

Sculpted some bricks today for the wall and lay them out in Zbrush. Going to finish laying out the rest of the wall and then I will sculpt some more details like cracks going across several bricks. Also going to change up some of the bricks to avoid any repetition.

Feb 12, 2014


Did a tilling sci-fi wall. Tried using metal map instead of the usual spec. Not sure if I like it but will continue to learn both. Also tried some tessellation out, the wall on the left has it on. Can't really see much because I think it should be use to break silhouette while this wall only has a lot of indents.

Feb 11, 2014


Finished the ear. Got some good critique from the professor as well. It was good practice.

Started on the hay tilling texture for the environment since it was the only material I didn't really know how to make. After several failed tries in Zbrush tilling I finally got it to work out ok. Definitely a long way from being a finish texture but I'm happy how it starts off for now. Also going to use some alpha maps later to create even better looking silhouette for the roof.