Skyinfi~

Khang's Art Blog

Jun 28, 2013


Bleh had to re-import the mesh from maya after adding some more geo since it wasn't sub-dividing nicely in Zbrush. Having a lot harder time sculpting this then I thought. Just got down the base noise layer and I'm trying to work using the morph targer work-flow this time. Seems really powerful although not 100% use to it yet.
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Khang Tran
I am an aspiring 3D environment artist. This is my art blog.
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      • Sculpted half of the wood part. The first few p...
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