Feb 27, 2014
Feb 21, 2014
Feb 20, 2014
Feb 16, 2014
Feb 14, 2014
Feb 13, 2014
Feb 12, 2014
Did a tilling sci-fi wall. Tried using metal map instead of the usual spec. Not sure if I like it but will continue to learn both. Also tried some tessellation out, the wall on the left has it on. Can't really see much because I think it should be use to break silhouette while this wall only has a lot of indents.
Feb 11, 2014
Finished the ear. Got some good critique from the professor as well. It was good practice.
Started on the hay tilling texture for the environment since it was the only material I didn't really know how to make. After several failed tries in Zbrush tilling I finally got it to work out ok. Definitely a long way from being a finish texture but I'm happy how it starts off for now. Also going to use some alpha maps later to create even better looking silhouette for the roof.
Feb 9, 2014
Feb 8, 2014
Feb 7, 2014
Some work~
-> Ear WiP for school
-> Brick tilling texture that I put in Marmoset2, learn how to do PBR texturing way
-> Due to my friend's advise I'm putting my previous environment on hold while I work on more relevant projects for GDC! Going to start and finish the house in the concept within two weeks~
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